
Escape Velocity
Space shooter written with Vulkan and SPIR-V in C.
VulkanSPIR-VSlang
Notes on the things I find interesting, written down once in the smallest form that still runs.
Living documents that get filled in as I go, tagged with what they are built on.
Every interactive piece this blog supports, in one place. Rust you can run, shaders you can edit, and LaTeX.
Rust · WGSL · GLSL · KaTeX
A living collection of small graphics notes on WebGPU in Zig via zgpu.
Zig · WebGPU · zgpu
Renderers, engines and game jams — mostly C, Zig and Vulkan.

Space shooter written with Vulkan and SPIR-V in C.

Multiplayer FPS made in Unity with Photon networking.

Falling sand simulation using GLSL compute shaders.

Deferred PBR rendering with image-based lighting.